Files
Virtual File System (VFS)
The primary way to access files within your node is through the VFS API. The VFS API follows std::fs closely, while also adding some capabilities checks on paths.
VFS files exist in the "/vfs" folder within your home node, and files are grouped by package_id.
For example, part of the VFS might look like:
node-home/vfs
├── app_store:sys
│ ├── pkg
│ │ ├── api
│ │ │ └── app_store:sys-v0.wit
│ │ ├── app_store.wasm
│ │ ├── manifest.json
│ │ ...
│ └── tmp
├── chess:sys
│ ├── pkg
│ │ ├── api
│ │ │ └── chess:sys-v0.wit
│ │ ├── chess.wasm
│ │ ├── manifest.json
│ │ └── ui
│ │ │
│ │ ...
│ └── tmp
├── homepage:sys
│ ├── pkg
│ │ ├── api
│ │ │ └── homepage:sys-v0.wit
│ │ ├── homepage.wasm
│ │ ├── manifest.json
│ │ └── ui
│ │ │
│ │ ...
│ └── tmp
...
Drives
A drive is a directory within a package's VFS directory, e.g., app_store:sys/pkg/ or your_package:publisher.os/my_drive/.
Drives are owned by processes.
Processes can share access to drives they own via capabilities.
Each package is spawned with two drives: pkg/ and tmp/.
All processes in a package have caps to these default drives.
Processes can also create additional drives.
These new drives are permissioned at the process-level: other processes will need to be granted capabilities to read or write these drives.
pkg/ drive
The pkg/ drive contains metadata about the package that Kinode requires to run that package, .wasm binaries, and optionally the API of the package and the UI.
When creating packages, the pkg/ drive is populated by kit build and loaded into the Kinode using kit start-package.
tmp/ drive
The tmp/ drive can be written to directly by the owning package using standard filesystem functionality (i.e. std::fs in Rust) via WASI in addition to the Kinode VFS.
Usage
For usage examples, see the VFS API.